Camouflage. Only build B takes it. | ABuild A: —not taken | BBuild B: 5/5 | Build B, rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 10 sec. |
Opportunity. Only build B takes it. | ABuild A: —not taken | BBuild B: 2/2 | Build B, rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. |
Elusiveness. Only build B takes it. | ABuild A: —not taken | BBuild B: 2/2 | Build B, rank 2: Reduces the cooldown of your Vanish and Blind abilities by 1.5 min. |
Improved Ambush. Only build B takes it. | ABuild A: —not taken | BBuild B: 3/3 | Build B, rank 3: Increases the critical strike chance of your Ambush ability by 45%. |
Initiative. Only build B takes it. | ABuild A: —not taken | BBuild B: 3/3 | Build B, rank 3: Gives you a 99% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. |
Ghostly Strike. Only build B takes it. | ABuild A: —not taken | BBuild B: 1/1 | Build B, rank 1: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. |
Heightened Senses. Only build B takes it. | ABuild A: —not taken | BBuild B: 1/2 | Build B, rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. |
Premeditation16-point milestone. Only build B takes it. | ABuild A: —not taken | BBuild B: 1/1 | Build B, rank 1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. |
Serrated Blades. Only build B takes it. | ABuild A: —not taken | BBuild B: 3/3 | Build B, rank 3: Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. |
Dirty Deeds. Only build B takes it. | ABuild A: —not taken | BBuild B: 2/2 | Build B, rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. |
Preparation. Only build B takes it. | ABuild A: —not taken | BBuild B: 1/1 | Build B, rank 1: When activated, this ability immediately finishes the cooldown on your other Rogue abilities. |
Hemorrhage. Only build B takes it. | ABuild A: —not taken | BBuild B: 1/1 | Build B, rank 1: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. |
Quietus. Only build B takes it. | ABuild A: —not taken | BBuild B: 5/5 | Build B, rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health. Per-rank values are unconfirmed. |
Thousand Cuts. Only build B takes it. | ABuild A: —not taken | BBuild B: 1/1 | Build B, rank 1: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. |