Professions
All twelve professions: what each one makes, what to pair it with, and a page for each.
The twelve professions
AlchemyCrafting
Crafting
Potions, elixirs and flasks from herbs and vials.
Herbalism
BlacksmithingCrafting
Crafting
Mail and plate armor, weapons and sharpening stones.
Mining
EnchantingCrafting
Crafting
Enchant your gear and disenchant what you replace.
Tailoring, or any craft
EngineeringCrafting
Crafting
Gadgets, goggles, explosives and ammo.
Mining
LeatherworkingCrafting
Crafting
Leather and mail armor, plus armor kits.
Skinning
TailoringCrafting
Crafting
Cloth armor and bags. Cloth drops from humanoids, so you need no gathering skill.
Enchanting, or any second profession
HerbalismGathering
Gathering
Pick herbs for Alchemy.
Alchemy
MiningGathering
Gathering
Ore and stone for Blacksmithing and Engineering.
Blacksmithing or Engineering
SkinningGathering
Gathering
Leather and hides from the beasts you kill.
Leatherworking
CookingSecondary
Secondary
Food buffs.
Fishing
First AidSecondary
Secondary
Bandages.
any profession
FishingSecondary
Secondary
Fish to cook or sell.
Cooking
Every character can learn all three secondary professions. Open a profession for what is new in Forever, its camp objects and its Legacy perks.
Good pairings
Metal gear
Mining and Blacksmithing
One equippable recipe that fills a weak slot. Save the ore on the road.
Leather gear
Skin beasts you already kill. Craft on the town return.
Consumables
Cloth and bags
Tailoring plus any second profession
Compare a clothing recipe with extra bag slots. Cloth comes from humanoids.
Gadgets
Mining and Engineering
A tool or device you will click often enough to justify the ore.
Profession economy tracker
What a craft costs and earns at your own auction prices, and a crafting plan by level.
Rules every profession shares
While you levelShort rules for professions and camps on the way to 60Show
- 1Pick a craft you will wear or drink, and gather its materials along your quest route.
- 2Camp objects unlock at profession skill 20, not character level 20. Learn them from camping NPCs or profession trainers.
- 3A basic campfire holds up to three objects, one per player. Sit for a few moments to pick up the one-hour buffs.
- 4Camp buffs are versions of class buffs and do not stack with them.
- 5A better object replaces a weaker one from the same profession. It never adds a second copy of the buff.
- 6You cannot place a campfire in a city, or too close to another campfire.
- 7Forever adds 600+ recipes, so treat a Classic 1-300 list as a starting point only.
Camp objectsEvery camp object named so far, by professionShow
Every profession gets three camp objects; these are the ones named so far. A dash means not announced, and no buff size is announced. Advanced objects come from Blueprint recipes that drop from dungeon bosses.
New in ForeverWhat public coverage has shownShow
A free gathering skill at the start
A starting-zone quest offers three books and you take one: Mining for Dummies, Pelt Collecting for Beginners or Wild Harvest. It teaches that skill and gives 2 skill points.
Professions have their own window
Open it from the micro menu or with K. Orange recipes always give a skill point, and you can track a recipe in the objectives list.
A reagent bag slot
You get a separate slot for a reagent bag. Tailoring makes a 6-slot Linen Reagent Bag.
Unlearning
The red X by the skill bar drops a primary profession. Secondary professions cannot be unlearned. Coming back means leveling it again.
New recipes come from supply vendors
Azeroth Commerce Authority vendors at the Redridge crossroads sell the new patterns, plans, schematics and formulas. The Horde counterpart is Durotar Supply and Logistics.
Crafted gear can be traded
New Tailoring and Leatherworking pieces are bind on equip. Tailoring gear and most new Engineering items work without the profession.
New materials
Azerothium Bar, Legionite Bar, Torbernite, Death Lotus, Marefoil, Fel Hide, Pristine Leather, and Magenta, Cerulean and Viridian Dye.
A title at 300
Each primary crafting profession has a certification item at 300 skill that unlocks a title.
Camping starts with a quest
The early quest The Great Outdoors unlocks camping. After that, sit for a minute at any camp marked Campfire Nearby to share its buffs, even outside the owner's party.
Legacy perks for craftersThe perks that touch professions and campsShow
Where a row gives rank 1 only, the higher ranks are not announced. Every perk is in the Legacy guide; plan your 16 points in the Legacy planner.
Sources and what isn't confirmed
Not announced
- Camp objects for Mining, Engineering, Enchanting, Skinning and Fishing
- The size of every camp buff
- Which dungeon bosses drop Blueprint recipes
- Skill ranks for the Alchemy Lab, Tanning Rack and upgraded campfires
- Material counts and prices for the new recipes
- Merchant's Favor prices
- The 300-skill title names
- Where the Horde supply market stands
Seen it in game? Tell us.
Sources
Warcraft Tavern, 19 Sep 2026 · Warcraft Tavern, 14-17 Sep 2026 · Warcraft Tavern, 15-17 Sep 2026 · Wowhead, 22 Sep 2026 · Deep Dive recap · ForeverWisp · Warcraft Tavern, 13 Sep 2026 · Community Legacy tables
Updated 23 Sep 2026. Beta details can change in any build. About our data