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ForeverGuide

Forever gear: merged stats, Rare boss loot and situational items

· Items, Dungeons

Stats are simpler than Classic, bosses drop Rare items, and some gear suits one place or enemy type.

  • Hit and crit are one stat each for melee, ranged and spells. Bonus healing also contributes bonus damage at one third.
  • Weapon-skill bonuses on items are being reduced. Some items cut parry or dodge chance, and caster weapons can grant spell damage and healing.
  • Dungeon drops were re-examined: hundreds of new drops, and boss items are Rare quality.
  • World-drop epics were revisited. Hurricane was a rebuilt example in coverage.
  • Named quest rewards: Ladimore Heirloom Ring (Mor'Ladim, Duskwood, casters) and Master Hunter's Spellsword (Nesingwary, Paladin two-hander). Their numbers were demo numbers.
  • Biomes: IGN Nordic says some items carry buffs such as speed in a desert. The Deep Dive named Woodlands, Mountains and Deserts.
  • Some items deal extra damage versus a race such as dragons or dwarves.
  • Named situational examples: Worgenbane Talisman (a trinket idea) and X'caliboar (a creature-type idea).
  • Previous raid gear is meant to stay useful. Launch raids on 9 Dec do not require attunement.

Unconfirmed individual loot tables, biome item names and amounts, and later attunements.

Source Deep Dive recap and IGN Nordic.

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