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ForeverGuide

Enhancement vs Restoration Shaman

FreeBeta 1.60.1 data, 20 Sep

Two level 60 Shaman builds side by side: 27 talents differ and 4 are the same.

The two builds

Build A: Enhancement Shaman

Our pick — opinionEnhancement leveling build

16/35/0

Level
60
Points
51 of 51

16-point milestones

  • Stormstrike

Build B: Restoration Shaman

Our pick — opinionRestoration leveling build

0/15/36

Level
60
Points
51 of 51

16-point milestones

  • Mana Tide Totem

Use this comparison

https://foreverguide.app/b/1sg553srca6i0017y7pw/vs/1sfy0q5p8ml000ami89i0000001e

Both builds are our leveling picks: opinion, not confirmed by Blizzard. Why we picked them: Shaman leveling guide

Differences: 27 talents

Elemental4 differences · 16 points in A, 0 in B

Talent Rank RankWhat the extra ranks give
Concussion. Only build A takes it.Build A: 5/5Build B: not takenBuild A, rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Reverberation. Only build A takes it.Build A: 5/5Build B: not takenBuild A, rank 5: Reduces the cooldown of your Shock spells by 1 sec.
Elemental Focus. Only build A takes it.Build A: 1/1Build B: not takenBuild A, rank 1: Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Elemental Fury. Only build A takes it.Build A: 5/5Build B: not takenBuild A, rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Enhancement11 differences · 35 points in A, 15 in B

Talent Rank RankWhat the extra ranks give
Ancestral Knowledge. Only build B takes it.Build A: not takenBuild B: 5/5Build B, rank 5: Increases your Intellect by 10%.
Mental Dexterity. Only build A takes it.Build A: 3/3Build B: not takenBuild A, rank 3: Increases your Attack Power by an amount equal to 99% of your Intellect.
Improved Ghost Wolf. Only build A takes it.Build A: 2/2Build B: not takenBuild A, rank 2: Reduces the cast time of your Ghost Wolf spell by 2 sec, and Ghost Wolf may be used indoors.
Improved Lightning Shield. Only build A takes it.Build A: 3/3Build B: not takenBuild A, rank 3: Increases the damage done by your Lightning Shield orbs by 15%.
Flurry. Only build A takes it.Build A: 5/5Build B: not takenBuild A, rank 5: Increases your attack speed by 25% for your next 15 swings after dealing a melee critical strike.
Stormstrike16-point milestone. Only build A takes it.Build A: 1/1Build B: not takenBuild A, rank 1: Instantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec.
Spirit Weapons. Only build A takes it.Build A: 1/1Build B: not takenBuild A, rank 1: Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Mental Quickness. Only build A takes it.Build A: 2/2Build B: not takenBuild A, rank 2: Increases your spell damage and healing by up to 30% of your Intellect.
Improved Stormstrike. Only build A takes it.Build A: 2/2Build B: not takenBuild A, rank 2: When you Stormstrike, you have a 100% chance to gain 100% mana regeneration while casting spells for 30 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Maelstrom Weapon. Only build A takes it.Build A: 5/5Build B: not takenBuild A, rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 25 times. Lasts 150 sec.
Rage of the Farseer. Only build A takes it.Build A: 1/1Build B: not takenBuild A, rank 1: Increases your melee attack speed and spell casting speed by 30% for 25 sec.

Restoration12 differences · 0 points in A, 36 in B

Talent Rank RankWhat the extra ranks give
Improved Healing Wave. Only build B takes it.Build A: not takenBuild B: 5/5Build B, rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec.
Tidal Mastery. Only build B takes it.Build A: not takenBuild B: 5/5Build B, rank 5: Increases the critical effect chance of your healing spells by 5%.
Mindfulness. Only build B takes it.Build A: not takenBuild B: 3/3Build B, rank 3: Allows 51% of your Mana regeneration to continue while casting.
Tidal Focus. Only build B takes it.Build A: not takenBuild B: 5/5Build B, rank 5: Reduces the Mana cost of your healing spells by 5% and increases your chance to hit with all spells and attacks by 5%.
Healing Focus. Only build B takes it.Build A: not takenBuild B: 1/3Build B, rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
Water Shield. Only build B takes it.Build A: not takenBuild B: 1/1Build B, rank 1: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Totemic Focus. Only build B takes it.Build A: not takenBuild B: 5/5Build B, rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Mana Tide Totem16-point milestone. Only build B takes it.Build A: not takenBuild B: 1/1Build B, rank 1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Healing Way. Only build B takes it.Build A: not takenBuild B: 3/3Build B, rank 3: Increases the amount healed by your Healing Wave spell by 24%.
Nature's Swiftness. Only build B takes it.Build A: not takenBuild B: 1/1Build B, rank 1: When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Purification. Only build B takes it.Build A: not takenBuild B: 5/5Build B, rank 5: Increases the effectiveness of your healing spells by 10%.
Riptide. Only build B takes it.Build A: not takenBuild B: 1/1Build B, rank 1: Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

4 talents are the same in both builds, at the same rank. The full comparison lists them and draws both trees.

Talent data: public community datasets, Forever beta build 1.60.1.69893. Numbers can change in any later build or patch. Icon credits