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ForeverGuide

Balance vs Restoration Druid

FreeBeta 1.60.1 data, 20 Sep

Two level 60 Druid builds side by side: 18 talents differ and 7 are the same.

The two builds

Build A: Balance Druid

Our pick — opinionBalance leveling build

41/0/10

Level
60
Points
51 of 51

16-point milestones

  • Insect Swarm

Build B: Restoration Druid

Our pick — opinionRestoration leveling build

18/0/33

Level
60
Points
51 of 51

16-point milestones

  • Insect Swarm
  • Swiftmend

Use this comparison

https://foreverguide.app/b/1d7a3000000002q0w0u2fhh/vs/1dfpjmyapa300000000000heett8h

Both builds are our leveling picks: opinion, not confirmed by Blizzard. Why we picked them: Druid leveling guide

Differences: 18 talents

Balance9 differences · 41 points in A, 18 in B

Talent Rank RankWhat the extra ranks give
Moonglow. Only build A takes it.Build A: 3/3Build B: not takenBuild A, rank 3: Reduces the Mana cost of your spells by 3%. Per-rank values are unconfirmed.
Nature's Reach. Both take it, at different ranks.Build A: 2/2Build B: 1/2Build B, rank 1: Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%. Build A, rank 2: Increases the range of your offensive Balance spells by 20% and increases the chance for all your spells and attacks to hit by 4%.
Balance of Nature. Both take it, at different ranks.Build A: 5/5Build B: 4/5Build B, rank 4: Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 4% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 4% increased damage. Build A, rank 5: Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 5% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 5% increased damage.
Vengeance. Only build A takes it.Build A: 5/5Build B: not takenBuild A, rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%. Per-rank values are unconfirmed.
Improved Starfire. Both take it, at different ranks.Build A: 5/5Build B: 2/5Build B, rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec. Build A, rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Nature's Grace. Only build A takes it.Build A: 1/1Build B: not takenBuild A, rank 1: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse. Only build A takes it.Build A: 3/3Build B: not takenBuild A, rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury. Only build A takes it.Build A: 5/5Build B: not takenBuild A, rank 5: Increases the damage done by your Arcane and Nature spells by 5%.
Moonkin Form. Only build A takes it.Build A: 1/1Build B: not takenBuild A, rank 1: Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combatno differences · 0 points in A, 0 in B

Neither build spends a point in Feral Combat.

Restoration9 differences · 10 points in A, 33 in B

Talent Rank RankWhat the extra ranks give
Reflection. Only build B takes it.Build A: not takenBuild B: 3/3Build B, rank 3: Allows 51% of your Mana regeneration to continue while casting.
Gift of Nature. Only build B takes it.Build A: not takenBuild B: 5/5Build B, rank 5: Increases the effect of all your healing spells by 10%.
Gift of the Earthmother. Only build B takes it.Build A: not takenBuild B: 1/1Build B, rank 1: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Improved Rejuvenation. Only build B takes it.Build A: not takenBuild B: 3/3Build B, rank 3: Increases the effect of your Rejuvenation spell by 15%.
Swiftmend16-point milestone. Only build B takes it.Build A: not takenBuild B: 1/1Build B, rank 1: Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness. Only build B takes it.Build A: not takenBuild B: 1/1Build B, rank 1: When activated, your next Nature spell becomes an instant cast spell.
Living Spirit. Only build B takes it.Build A: not takenBuild B: 3/3Build B, rank 3: Increases your Spirit by 15%.
Improved Regrowth. Only build B takes it.Build A: not takenBuild B: 5/5Build B, rank 5: Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth. Only build B takes it.Build A: not takenBuild B: 1/1Build B, rank 1: Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

7 talents are the same in both builds, at the same rank. The full comparison lists them and draws both trees.

Talent data: public community datasets, Forever beta build 1.60.1.69893. Numbers can change in any later build or patch. Icon credits