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ForeverGuide

Restoration Druid leveling guide

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The dungeon healer. Pick this if you level in groups and quest with Wrath in between. How the Restoration talents play from level 10 to 60.

On this page7 sections

At a glanceOur pickOpinion, not confirmed by BlizzardOur reading of the Restoration talent text, not a tested rotation.

Build at level 60
18/0/33 (18 Balance, 33 Restoration)
16-point milestone
Swiftmend, level 25
Last Restoration talent
Wild Growth, level 40
In a group
Healing
Our first choice for leveling a Druid
Feral Combat

How Restoration plays

  • Restoration gives a Druid questing alone two things: Naturalist's 5% to all the damage you deal, and casts that are rarely interrupted, through Nature's Focus.
  • Everything else heals. Improved Rejuvenation adds 15% to Rejuvenation, and Improved Regrowth adds 50% to Regrowth's critical effect chance.
  • Swiftmend, the milestone, instantly heals a target that has Rejuvenation or Regrowth on it.
  • Mana is looked after by Reflection, which keeps 51% of your Mana regeneration going while casting, and Living Spirit, which adds 15% to Spirit.
  • Wild Growth, the last talent, heals the target and their party over 7 sec.

What to press first

Most important first. Not a rotation.

  1. 1

    Alone, fight as a caster

    Naturalist adds 5% to all the damage you deal, and it is the only damage talent this build takes from the tree.

  2. 2

    Keep Rejuvenation on whoever is taking damage

    Improved Rejuvenation adds 15% to it, and a target with Rejuvenation on it can be healed with Swiftmend.

  3. 3

    Use Swiftmend for a sudden drop in health

    Swiftmend is instant.

  4. 4

    Use Regrowth where a critical heal matters

    Improved Regrowth adds 50% to its critical effect chance at five points.

  5. 5

    Keep Nature's Swiftness for an emergency

    Nature's Swiftness makes your next Nature spell an instant cast.

  6. 6

    Use Wild Growth when the whole party is hurt

    Wild Growth heals the target and their party.

Talents that change how you play · 11

From Nature's Focus at level 10 to Improved Wrath at 43.

The level is when our build first takes the talent.

  1. Levels 10–14

    Nature's Focus

    Your casts stop being interrupted by every hit.

  2. Levels 15–19

    Naturalist

    All your damage goes up, and Healing Touch casts faster.

  3. Levels 20–22

    Reflection

    Mana regeneration no longer stops when you cast.

  4. Level 25

    Swiftmend16-point milestone

    An instant heal, for a target that already has Rejuvenation or Regrowth.

  5. Levels 26–28

    Improved Rejuvenation

    Rejuvenation heals for more.

  6. Level 29

    Gift of the Earthmother

    Rejuvenation and Swiftmend come 0.5 seconds closer together.

  7. Level 30

    Nature's Swiftness

    One instant Nature spell on a cooldown.

  8. Levels 31–33

    Living Spirit

    Spirit goes up by 15%.

  9. Levels 35–39

    Improved Regrowth

    Regrowth becomes a likely critical heal.

  10. Level 40

    Wild Growth

    A heal for the whole party.

  11. Levels 43–47

    Improved WrathBalance

    The first talent for your damage since Naturalist: Wrath gets faster and cheaper.

The whole Restoration build, every point from 10 to 60

Gear to look for

What the talents reward on items, and items that carry it.
  • Spirit: Living Spirit raises it by 15%, and Reflection lets more of your Mana regeneration continue while you cast.
  • No Restoration talent in the build names Intellect or a weapon type.

Opinion, not confirmed by BlizzardItems that carry what these talents name.

Levels 10-20

The Hall of Thanes, levels 13-18 Alliance

Groups and dungeons

In a group: healing. New group talents before 4 dungeons.

In a group these talents support healing.

  • This is a healing build first, taken in the order a dungeon healer wants it: Swiftmend at level 25, Nature's Swiftness at level 30, Wild Growth at level 40.
  • Gift of Nature adds 10% to all your healing spells at five points.
  • Subtlety, 30% less threat from Nature and Arcane spells, is not in this build. If your heals pull enemies onto you, that is where to look.

New group talents by the time each dungeon opens

All 9 launch dungeons

Strengths and trade-offs

2 strengths, 2 trade-offs.

Strengths

Trade-offs

  • Alone, the build's damage is Naturalist's 5% and nothing else until Improved Wrath at level 43. Expect slow kills, in our view.
  • It does nothing for forms. Furor and Natural Shapeshifter, the tree's two shapeshifting talents, are both flagged as unconfirmed and both skipped.

Compare this build

With Feral CombatWith Balance

Keep reading

Sources and what isn't confirmed

Unconfirmed: reported, not confirmed by Blizzard

  • Per-rank values of Furor, which the build does not take
  • Per-rank values of Natural Shapeshifter, which the build does not take
  • The Hall of Thanes being open to the Alliance only
  • The items under Gear to look for, and their stats, as public coverage reports them

Not announced

  • Stat weights
  • A leveling talent order from Blizzard

Sources

  • Beta 1.60.1 talent data: every sentence about how the tree plays is read from the Restoration talent text. Nothing here is a published guide or a tested rotation
  • Warcraft Tavern, 19 Sep 2026: the items under Gear to look for, and where each comes from
  • Warcraft Tavern's Forever Druid guide: which armor and weapons a Druid can use, and from what level

Updated . Talent data: beta 1.60.1. Details can change in any later build or patch.