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ForeverGuide

Arcane Mage leveling guide

FreeUpdated

Mana management and cooldowns. Pick this if you like Arcane Missiles. How the Arcane talents play from level 10 to 60.

On this page7 sections

At a glanceOur pickOpinion, not confirmed by BlizzardOur reading of the Arcane talent text, not a tested rotation.

Build at level 60
35/0/16 (35 Arcane, 16 Frost)
16-point milestone
Missile Barrage, level 25
Last Arcane talent
Arcane Power, level 40
In a group
Damage
Our first choice for leveling a Mage
Frost

How Arcane plays

  • Arcane is a Mana puzzle. Each Arcane Blast you cast makes all your other spells hit 10% harder, up to 4 times, while its own Mana cost climbs by 175% a time.
  • The answer the talents give is Arcane Missiles. Missile Barrage, the milestone, gives Arcane Blast a 40% chance to make your next Arcane Missiles cost no Mana, last half as long and fire a missile every 0.5 sec, and Improved Channeling keeps damage from interrupting the channel.
  • Arcane Concentration adds a 10% chance of Clearcasting after any damage spell hits: your next damage spell costs no Mana.
  • Presence of Mind makes one spell instant, and Arcane Power, the last talent, is 15 sec of spells that deal 30% more damage and cost 30% more Mana.
  • A wand, 25% stronger with Wand Specialization, is how the build saves Mana in the early levels.

What to press first

Most important first. Not a rotation.

  1. 1

    Build with Arcane Blast, as far as your Mana allows

    Arcane Blast stacks for 8 sec, or until any other damage spell is cast, and every stack makes the next one dearer.

  2. 2

    Spend Missile Barrage on Arcane Missiles

    Missile Barrage makes that Arcane Missiles cost no Mana, and it carries the damage bonus the Arcane Blasts built.

  3. 3

    Spend Clearcasting on your most expensive spell

    Arcane Concentration makes the next damage spell cost no Mana, whichever spell it is.

  4. 4

    Pair Presence of Mind with a long cast

    Presence of Mind makes your next Mage spell an instant cast.

  5. 5

    Press Arcane Power when your Mana is healthy

    Arcane Power makes every spell cost 30% more Mana for the 15 sec it lasts.

  6. 6

    Finish with the wand

    Wand Specialization adds 25% to its damage.

Talents that change how you play · 10

From Wand Specialization at level 10 to Improved Frostbolt at 45.

The level is when our build first takes the talent.

  1. Levels 10–11

    Wand Specialization

    The wand becomes part of each fight.

  2. Levels 12–14

    Improved Channeling

    Arcane Missiles is interrupted less.

  3. Levels 15–19

    Arcane Concentration

    Clearcasting: every so often the next damage spell is free.

  4. Level 20

    Arcane Blast

    A new spell, and the question of how many to cast.

  5. Level 25

    Missile Barrage16-point milestone

    Arcane Blast starts setting up free, fast Arcane Missiles.

  6. Levels 26–28

    Arcane Meditation

    Some Mana comes back while you cast.

  7. Level 30

    Presence of Mind

    One long cast made instant.

  8. Levels 31–35

    Arcane Mind

    More Intellect, and critical strikes with Arcane spells hit much harder.

  9. Level 40

    Arcane Power

    Your hardest-hitting 15 sec, and your most expensive.

  10. Levels 45–49

    Improved FrostboltFrost

    Frostbolt becomes an option: it casts faster, and Missile Barrage already gives it a 20% chance to trigger.

The whole Arcane build, every point from 10 to 60

Gear to look for

What the talents reward on items, and items that carry it.
  • Intellect, which Arcane Mind raises by 10%.
  • A wand, from level 10.
  • Chance to hit with Arcane spells gets Arcane Focus only from level 39, so until then it comes from gear.

Opinion, not confirmed by BlizzardItems that carry what these talents name.

Levels 10-20

The Hall of Thanes, levels 13-18 Alliance

Groups and dungeons

In a group: damage. New group talents before 3 dungeons.

In a group these talents support damage.

  • Arcane Subtlety reduces the threat of your Arcane spells by 30% at two points, and the build has both by level 29.
  • Improved Counterspell, which silences the target for 4 sec, is not in this build. A group that needs casters shut down is a reason to take it.

New group talents by the time each dungeon opens

All 9 launch dungeons

Strengths and trade-offs

2 strengths, 2 trade-offs.

Strengths

Trade-offs

  • No Arcane talent in the build slows or freezes anything. The control comes from Frost, and this order does not reach Frostbite until level 50.
  • Arcane Blast's rising cost is easy to misjudge. Cast one too many and the fight ends with a wand.

Compare this build

With FrostWith Fire

Keep reading

Sources and what isn't confirmed

Unconfirmed: reported, not confirmed by Blizzard

  • The Hall of Thanes being open to the Alliance only
  • The items under Gear to look for, and their stats, as public coverage reports them

Not announced

  • Stat weights
  • A leveling talent order from Blizzard

Sources

  • Beta 1.60.1 talent data: every sentence about how the tree plays is read from the Arcane talent text. Nothing here is a published guide or a tested rotation
  • Warcraft Tavern, 19 Sep 2026: the items under Gear to look for, and where each comes from
  • Warcraft Tavern's Forever Mage guide: which armor and weapons a Mage can use, and from what level

Updated . Talent data: beta 1.60.1. Details can change in any later build or patch.