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ForeverGuide

Arcane Mage talents

FreeBeta 1.60.1 data, 20 Sep

Every Arcane talent, row by row, with what each rank does.

About the Arcane tree

16-point milestone: Missile Barrage. Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.

Recommended leveling build

Our pickOpinion, not confirmed by Blizzard

35/0/16 at level 60, with Missile Barrage at level 25. Mana management and cooldowns. Pick this if you like Arcane Missiles.

Open in the calculatorEvery point, level by levelHow Arcane playsCompare with FrostShare

Another legal route to Missile Barrage · not our pick

One order that reaches Missile Barrage within the tree's rules: 16 points, which is level 25. Swap the early points for the talents you want.

  1. 1Wand Specialization2 of 2Row 1
  2. 2Arcane Focus5 of 5Row 1
  3. 3Improved Channeling5 of 5Row 1
  4. 4Arcane Subtlety2 of 2Row 2
  5. 5Magic Absorption1 of 2Row 2
  6. 6Missile Barrage1 of 1Row 4

All Arcane Mage talents

A value like 1/2/3 is what rank 1, 2 and 3 give.

Arcane

16 · Missile Barrage (milestone taken)

35points

Shown with our leveling pick's points at 60. Try your own in the calculator

Row 1open from level 10

3 talents
  • Max rank 2

    Increases your damage with Wands by 13/25%.

  • Max rank 5

    Increases your chance to hit with your Arcane spells by 1/2/3/4/5%.

  • Max rank 5

    Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14/28/42/56/70% chance while casting Arcane Blast.

Row 2needs 5 points in Arcane

4 talents
  • Max rank 2

    Reduces your target's resistance to all your spells by 8/15 and reduces the threat caused by your Arcane spells by 15/30%.

  • Max rank 2

    Increases all your resistances by 5/10 and causes all spells you fully resist to restore 1/2% of your total mana. Cannot trigger more often than 1 time per sec.

  • Max rank 5

    Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. All 5 ranks
    1. Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    2. Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    3. Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    4. Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
    5. Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Max rank 2

    Increases your Armor by an amount equal to 25/50% of your Intellect.

Row 3needs 10 points in Arcane

3 talents
  • Arcane Geometry

    Unconfirmed

    Max rank 2

    Rank 1: Increases the range of your Arcane spells by 3 yards. All 2 ranks
    1. Rank 1: Increases the range of your Arcane spells by 3 yards.
    2. Rank 2: Increases the range of your Arcane spells by 3 yards.
  • Max rank 3

    Rank 1: Increases the critical strike chance of your Arcane spells by 2%. All 3 ranks
    1. Rank 1: Increases the critical strike chance of your Arcane spells by 2%.
    2. Rank 2: Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.
    3. Rank 3: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
  • Max rank 1

    Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

Row 4needs 15 points in Arcane

4 talents
  • Max rank 2

    Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%. All 2 ranks
    1. Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
    2. Rank 2: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
  • Max rank 2

    Rank 1: Your Counterspell also Silences the target for 2 sec. All 2 ranks
    1. Rank 1: Your Counterspell also Silences the target for 2 sec.
    2. Rank 2: Gives your Counterspell a 100% chance to silence the target for 4 sec.
  • Max rank 3

    Requires 5 in Arcane Concentration

    Allows 17/10/15% of your Mana regeneration to continue while casting.

  • Missile Barrage

    16-point milestone

    Max rank 1

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec.

Row 5needs 20 points in Arcane

2 talents
  • Max rank 1

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Max rank 5

    Increases your Intellect by 2/4/6/8/10% and increases the critical strike damage bonus of your Arcane spells by 20/40/60/80/100%.

Row 6needs 25 points in Arcane

1 talent
  • Max rank 3

    Requires 5 in Arcane Mind

    Rank 1: Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%. All 3 ranks
    1. Rank 1: Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%.
    2. Rank 2: Increases your spell damage and critical strike chance by 2%.
    3. Rank 3: Increases the damage done by all your spells by 3% and your critical strike chance with all attacks by 3%.

Row 7needs 30 points in Arcane

1 talent
  • Max rank 1

    Requires 1 in Presence of Mind

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

In the patch digest

More Mage talents

Races that can be a Mage: Human, Gnome, Orc, Undead, Troll, Skyborne (High Order).

Talent data: public community datasets, Forever beta build 1.60.1.69893. Numbers can change in any later build or patch. Icon credits