Skip to content

Unofficial fan site. Not affiliated with Blizzard.Unofficial fan website. Not affiliated with Blizzard Entertainment. Not an addon. Does not automate gameplay.

ForeverGuide

Elemental Shaman leveling guide

FreeUpdated

A caster that kills from range. Pick this if you prefer casting to melee. How the Elemental talents play from level 10 to 60.

On this page7 sections

At a glanceOur pickOpinion, not confirmed by BlizzardOur reading of the Elemental talent text, not a tested rotation.

Build at level 60
38/13/0 (38 Elemental, 13 Enhancement)
16-point milestone
Call of Thunder, level 25
Last Elemental talent
Lava Burst, level 40
In a group
Damage
Our first choice for leveling a Shaman
Enhancement

How Elemental plays

  • Elemental is Lightning Bolt with Shocks around it. Concussion adds 5% to Lightning Bolt, Chain Lightning and Earth Shock, and Convection makes Shocks, Lightning Bolt and Chain Lightning 10% cheaper.
  • Elemental Fury raises the critical strike damage bonus of your Fire, Frost and Nature spells by 100%, and Call of Thunder, the milestone, adds 3% critical strike chance to Lightning Bolt and Chain Lightning.
  • Two talents hand out free casts. Elemental Focus gives a damage spell a 10% chance to make your next damage spell cost no Mana, and Lightning Overload gives Lightning Bolt and Chain Lightning a 9% chance to cast a second, half-damage spell at no additional cost.
  • Lava Burst, the last talent, deals 20% increased damage if your Flame Shock is on the target, and Call of Flame adds 15% to both spells.

What to press first

Most important first. Not a rotation.

  1. 1

    Cast Lightning Bolt as the default

    Concussion raises its damage, and most of the tree's other talents name it too.

  2. 2

    Add Earth Shock

    Concussion raises Earth Shock by the same 5%, and Convection makes every Shock cheaper.

  3. 3

    Spend Clearcasting on an expensive spell

    Elemental Focus makes your next damage spell cost no Mana, whichever spell it is.

  4. 4

    Keep a Fire Totem down in longer fights

    Call of Flame adds 15% to the damage of your Fire Totems, and Elemental Fury covers the critical strikes of Searing and Magma Totems.

  5. 5

    Put Flame Shock on before Lava Burst

    Lava Burst deals 20% increased damage to a target with your Flame Shock on it.

  6. 6

    Drop Earthbind Totem when enemies close in

    Earthbound makes it immobilize nearby targets for 5 sec when cast. The build takes it late.

Talents that change how you play · 12

From Concussion at level 10 to Earthbound at 47.

The level is when our build first takes the talent.

  1. Levels 10–14

    Concussion

    Your three main damage spells hit harder.

  2. Levels 15–19

    Convection

    The same spells cost less.

  3. Levels 20–24

    Elemental Fury

    Critical strikes with spells hit much harder.

  4. Level 25

    Call of Thunder16-point milestone

    Lightning Bolt and Chain Lightning crit more often.

  5. Level 26

    Elemental Focus

    Now and then a damage spell costs no Mana.

  6. Levels 27–29

    Call of Flame

    Fire Totems and Flame Shock are worth more.

  7. Levels 30–32

    Lightning Overload

    Lightning Bolt sometimes fires twice.

  8. Levels 33–34

    Elemental Reach

    More range: 6 yards on Lightning Bolt and Chain Lightning at two points, so the first cast lands earlier.

  9. Levels 35–37

    Elemental Alacrity

    Faster casts.

  10. Level 40

    Lava Burst

    Flame Shock gets a second job: it sets up Lava Burst.

  11. Levels 42–46

    Reverberation

    Shocks are ready more often.

  12. Level 47

    Earthbound

    Earthbind Totem roots what is near it.

The whole Elemental build, every point from 10 to 60

Gear to look for

What the talents reward on items.
  • Spell critical strike chance: Elemental Fury raises what a critical strike is worth by 100%.
  • No Elemental talent in the build names a stat or a weapon type.
  • Intellect gains a talent late, when Ancestral Knowledge from Enhancement starts at level 53.

Item database

Groups and dungeons

In a group: damage. New group talents before 3 dungeons.

In a group these talents support damage.

  • Lightning Overload's second spell causes no threat, which takes a little of the risk out of a run of critical strikes.
  • Earthbound gives Earthbind Totem a 5 sec root on everything nearby when it is cast.

New group talents by the time each dungeon opens

All 9 launch dungeons

Strengths and trade-offs

2 strengths, 2 trade-offs.

Strengths

  • It kills from range, and Elemental Reach makes that range longer.
  • Free spells from two directions keep the Mana cost of a fight down.

Trade-offs

  • Everything is a cast, and casts get pushed back when you are hit. Eye of the Storm, which reduces that pushback, does not start until level 38 in this order.
  • Little for survival. Elemental Warding only reduces damage from Fire, Frost and Nature effects, and the build skips it.

Compare this build

With EnhancementWith Restoration

Keep reading

Sources and what isn't confirmed

Not announced

  • Item names and stat weights
  • A leveling talent order from Blizzard

Sources

  • Beta 1.60.1 talent data: every claim on this page is read from the Elemental talent text. Nothing here is a published guide or a tested rotation

Updated . Talent data: beta 1.60.1. Details can change in any later build or patch.