Improved Holy Strike. Only build A takes it. | ABuild A: 2/2 | BBuild B: —not taken | Build A, rank 2: Reduces the cooldown of your Holy Strike ability by 2 sec. |
Divine Strength. Only build A takes it. | ABuild A: 5/5 | BBuild B: —not taken | Build A, rank 5: Increases your Strength by 10%. |
Divine Intellect. Only build A takes it. | ABuild A: 5/5 | BBuild B: —not taken | Build A, rank 5: Increases your total Intellect by 10%. |
Healing Light. Only build A takes it. | ABuild A: 3/3 | BBuild B: —not taken | Build A, rank 3: Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%. |
Improved Seals. Only build A takes it. | ABuild A: 3/3 | BBuild B: —not taken | Build A, rank 3: Increases the damage done by your Seals and Judgements by 15%. |
Reverence. Only build A takes it. | ABuild A: 3/3 | BBuild B: —not taken | Build A, rank 3: Allows 30% of your Mana regeneration to continue while casting. |
Purifying Power. Only build A takes it. | ABuild A: 2/2 | BBuild B: —not taken | Build A, rank 2: Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 34%. |
Illumination. Only build A takes it. | ABuild A: 5/5 | BBuild B: —not taken | Build A, rank 5: After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell. |
Divine Favor16-point milestone. Only build A takes it. | ABuild A: 1/1 | BBuild B: —not taken | Build A, rank 1: When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance. |
Divine Precision. Only build A takes it. | ABuild A: 1/3 | BBuild B: —not taken | Build A, rank 1: Increases your chance to hit with Holy spells by 6%. |
Holy Shock. Only build A takes it. | ABuild A: 1/1 | BBuild B: —not taken | Build A, rank 1: Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally. |
Consecrated Ground. Only build A takes it. | ABuild A: 2/2 | BBuild B: —not taken | Build A, rank 2: Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration. |
Holy Power. Only build A takes it. | ABuild A: 5/5 | BBuild B: —not taken | Build A, rank 5: Increases the critical strike chance of your Holy Shock spell by 15%, and all other spells by 5%. |
Light's Vigil. Only build A takes it. | ABuild A: 1/1 | BBuild B: —not taken | Build A, rank 1: Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 315 to 333, or enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |