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ForeverGuide

Arms Warrior leveling guide

FreeUpdated

Heavy swings with a two-handed weapon and a steady supply of Rage. How the Arms talents play from level 10 to 60.

On this page7 sections

At a glanceOur pickOpinion, not confirmed by BlizzardOur reading of the Arms talent text, not a tested rotation.

Build at level 60
31/20/0 (31 Arms, 20 Fury)
16-point milestone
Spearing Strike, level 25
Last Arms talent
Mortal Strike, level 40
In a group
Damage
Our first choice for leveling a Warrior
This tree

How Arms plays

  • Arms is a two-handed weapon tree. This build fixes Rage first, then adds damage.
  • A fight starts with Charge, which Improved Charge turns into 6 more Rage, and Anger Management then adds 1 Rage every 3 sec for as long as you stay in combat.
  • The damage is Bleeds and critical strikes: Improved Rend raises the Bleed from Rend, Deep Wounds adds a second Bleed whenever you land a critical strike, and Improved Overpower gives Overpower 50% more critical strike chance.
  • From Sweeping Strikes on, your next 5 melee attacks also hit a second enemy nearby, so pulling two at a time starts to pay.
  • Mortal Strike, the last talent, is an instant strike on a 6 sec cooldown, worth saving Rage for.

What to press first

Most important first. Not a rotation.

  1. 1

    Open every pull with Charge

    Improved Charge adds 6 Rage to each Charge, so the first ability comes straight away.

  2. 2

    Keep Rend on the target

    Improved Rend raises the Bleed damage Rend does.

  3. 3

    Lean on Overpower

    Improved Overpower gives it 50% more critical strike chance, and from Deep Wounds on each critical strike starts another Bleed.

  4. 4

    Keep Sweeping Strikes for a second enemy

    Sweeping Strikes makes your next 5 melee attacks strike an additional nearby opponent, on a 30 sec cooldown.

  5. 5

    Hold Spearing Strike for Giants, Dragonkin and mounted targets

    Spearing Strike deals an additional 80% weapon damage against them.

  6. 6

    Use Mortal Strike whenever it is ready

    Mortal Strike is back every 6 sec and cuts healing on the target by 50% for 10 sec.

Talents that change how you play · 8

From Improved Charge at level 15 to Unbridled Wrath at 46.

The level is when our build first takes the talent.

  1. Levels 15–16

    Improved Charge

    Charge gives more Rage, so each fight starts with something to spend.

  2. Level 22

    Anger Management

    Rage keeps arriving during a fight, and 30% less of it drains away between fights.

  3. Level 25

    Spearing Strike16-point milestone

    A new button: an instant strike on a 20 sec cooldown that hits hardest against Giants, Dragonkin and mounted targets.

  4. Levels 26–28

    Deep Wounds

    Critical strikes start leaving a Bleed, so critical strike chance is worth more from here.

  5. Level 31

    Sweeping Strikes

    Two enemies at once becomes the better pull.

  6. Levels 35–39

    Weaponmaster

    Your weapon's type starts to matter: an axe, a mace and a sword each get something different.

  7. Level 40

    Mortal Strike

    Mortal Strike becomes the strike you build Rage for.

  8. Levels 46–50

    Unbridled WrathFury

    Weapon hits start returning Rage as well, 2 Rage a time with a two-handed weapon.

The whole Arms build, every point from 10 to 60

Gear to look for

What the talents reward on items, and items that carry it.
  • A two-handed weapon, from the first level to the last: Two-Handed Weapon Specialization raises its damage, and Unbridled Wrath's extra Rage is larger with one.
  • Its type decides what Weaponmaster gives: critical strike chance for an axe or polearm, armor ignored for a mace or staff, a chance of an extra attack for a sword.
  • Critical strike chance feeds two talents here, Deep Wounds and Impale.

Opinion, not confirmed by BlizzardItems that carry what these talents name.

Levels 10-20

Groups and dungeons

In a group: damage. New group talents before 3 dungeons.

In a group these talents support damage.

  • The Arms talents in this build add damage and Rage. None of them mentions threat, so in a dungeon this is a damage build.
  • Sweeping Strikes suits packs, and Mortal Strike's 50% cut to healing matters on enemies that heal themselves.

New group talents by the time each dungeon opens

All 9 launch dungeons

Strengths and trade-offs

3 strengths, 2 trade-offs.

Strengths

Trade-offs

  • None of the Arms talents this build takes adds health, armor or avoidance. The first self-healing is Blood Craze in Fury, from level 51.
  • Five points go into Improved Tactical Mastery to open Anger Management, and the Rage it keeps only matters when you change stances.

Compare this build

With FuryWith Protection

Keep reading

Sources and what isn't confirmed

Unconfirmed: reported, not confirmed by Blizzard

  • Per-rank values of Improved Rend, which the build takes at levels 10 to 12
  • The Hall of Thanes being open to the Alliance only
  • The items under Gear to look for, and their stats, as public coverage reports them

Not announced

  • Stat weights
  • A leveling talent order from Blizzard

Sources

  • Beta 1.60.1 talent data: every sentence about how the tree plays is read from the Arms talent text. Nothing here is a published guide or a tested rotation
  • Warcraft Tavern, 19 Sep 2026: the items under Gear to look for, and where each comes from
  • Warcraft Tavern's Forever Warrior guide: which armor and weapons a Warrior can use, and from what level

Updated . Talent data: beta 1.60.1. Details can change in any later build or patch.